3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

3/21/2024

5:03:40 AM

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Product Designer

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

owen@roe.zip

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

owen@roe.zip

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

owen@roe.zip

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

owen@roe.zip

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

owen@roe.zip

I’ve been using computers for as long as I can remember. Being a child of the internet, I gravitated towards design at an early age. I am fascinated with digital culture, the acceleration of technocapital, and the power of aesthetics in an increasingly hyperreal world. Naturally, I work in tech.

Based in

Los Angeles, CA

Based in

Los Angeles, CA

Based in

Los Angeles, CA

Based in

Los Angeles, CA

Based in

Los Angeles, CA

August 2022 —

Present

Product Designer

Stacked is a new video platform where you can react to videos with friends. I am the sole designer of Stacked, collaborating with engineers on a daily basis to bring my designs to life. I work closely with our founder & CEO to ensure that my designs align with our vision for the product. My role extends to the Valhalla brand, where I am similarly responsible for handling design.

August 2022 —

Present

Product Designer

Stacked is a new video platform where you can react to videos with friends. I am the sole designer of Stacked, collaborating with engineers on a daily basis to bring my designs to life. I work closely with our founder & CEO to ensure that my designs align with our vision for the product. My role extends to the Valhalla brand, where I am similarly responsible for handling design.

August 2022 —

Present

Product Designer

Stacked is a new video platform where you can react to videos with friends. I am the sole designer of Stacked, collaborating with engineers on a daily basis to bring my designs to life. I work closely with our founder & CEO to ensure that my designs align with our vision for the product. My role extends to the Valhalla brand, where I am similarly responsible for handling design.

August 2022 —

Present

Product Designer

Stacked is a new video platform where you can react to videos with friends. I am the sole designer of Stacked, collaborating with engineers on a daily basis to bring my designs to life. I work closely with our founder & CEO to ensure that my designs align with our vision for the product. My role extends to the Valhalla brand, where I am similarly responsible for handling design.

August 2022 —

Present

Stacked is a new video platform where you can react to videos with friends. I am the sole designer of Stacked, collaborating with engineers on a daily basis to bring my designs to life. I work closely with our founder & CEO to ensure that my designs align with our vision for the product. My role extends to the Valhalla brand, where I am similarly responsible for handling design.

Product Designer

February 2021 —

July 2022

Art Director

eFuse was my bridge from the esports world to the tech world. As Art Director, I managed a creative team of four full-time designers. I responded to the Chief Strategy Officer. I lead my team in coordination with other internal teams to deliver creatives for esports brand activations. In addition to management, I also spearheaded a brand architecture overhaul called the eFuse Ecosystem.

February 2021 —

July 2022

Art Director

eFuse was my bridge from the esports world to the tech world. As Art Director, I managed a creative team of four full-time designers. I responded to the Chief Strategy Officer. I lead my team in coordination with other internal teams to deliver creatives for esports brand activations. In addition to management, I also spearheaded a brand architecture overhaul called the eFuse Ecosystem.

February 2021 —

July 2022

Art Director

eFuse was my bridge from the esports world to the tech world. As Art Director, I managed a creative team of four full-time designers. I responded to the Chief Strategy Officer. I lead my team in coordination with other internal teams to deliver creatives for esports brand activations. In addition to management, I also spearheaded a brand architecture overhaul called the eFuse Ecosystem.

February 2021 —

July 2022

Art Director

eFuse was my bridge from the esports world to the tech world. As Art Director, I managed a creative team of four full-time designers. I responded to the Chief Strategy Officer. I lead my team in coordination with other internal teams to deliver creatives for esports brand activations. In addition to management, I also spearheaded a brand architecture overhaul called the eFuse Ecosystem.

February 2021 —

July 2022

eFuse was my bridge from the esports world to the tech world. As Art Director, I managed a creative team of four full-time designers. I responded to the Chief Strategy Officer. I lead my team in coordination with other internal teams to deliver creatives for esports brand activations. In addition to management, I also spearheaded a brand architecture overhaul called the eFuse Ecosystem.

Art Director

April 2020 —

February 2021

Graphic Designer

Evil Geniuses is one of the oldest and most prestigious professional esports teams in the world. During my time at Evil Geniuses, I worked alongside the Creative Director on the Evil Geniuses 3.0 rebrand. My responsibilities included developing the social media graphic system, working on merchandising & apparel, creating live tournament graphics, and more.

April 2020 —

February 2021

Graphic Designer

Evil Geniuses is one of the oldest and most prestigious professional esports teams in the world. During my time at Evil Geniuses, I worked alongside the Creative Director on the Evil Geniuses 3.0 rebrand. My responsibilities included developing the social media graphic system, working on merchandising & apparel, creating live tournament graphics, and more.

April 2020 —

February 2021

Graphic Designer

Evil Geniuses is one of the oldest and most prestigious professional esports teams in the world. During my time at Evil Geniuses, I worked alongside the Creative Director on the Evil Geniuses 3.0 rebrand. My responsibilities included developing the social media graphic system, working on merchandising & apparel, creating live tournament graphics, and more.

April 2020 —

February 2021

Graphic Designer

Evil Geniuses is one of the oldest and most prestigious professional esports teams in the world. During my time at Evil Geniuses, I worked alongside the Creative Director on the Evil Geniuses 3.0 rebrand. My responsibilities included developing the social media graphic system, working on merchandising & apparel, creating live tournament graphics, and more.

April 2020 —

February 2021

Evil Geniuses is one of the oldest and most prestigious professional esports teams in the world. During my time at Evil Geniuses, I worked alongside the Creative Director on the Evil Geniuses 3.0 rebrand. My responsibilities included developing the social media graphic system, working on merchandising & apparel, creating live tournament graphics, and more.

Graphic Designer

May 2019 —

October 2019

Head of Design

Evade—now known as Overtime Gaming—was a leading Fortnite team at the height of Fortnite’s cultural dominance. I created the Evade visual identity from the ground up, as well as managing multiple contractors. Evade would end up being acquired by Overtime in 2020. At the time of my involvement, our content creators commanded a monthly YouTube audience of 35M+ views on average.

May 2019 —

October 2019

Head of Design

Evade—now known as Overtime Gaming—was a leading Fortnite team at the height of Fortnite’s cultural dominance. I created the Evade visual identity from the ground up, as well as managing multiple contractors. Evade would end up being acquired by Overtime in 2020. At the time of my involvement, our content creators commanded a monthly YouTube audience of 35M+ views on average.

May 2019 —

October 2019

Head of Design

Evade—now known as Overtime Gaming—was a leading Fortnite team at the height of Fortnite’s cultural dominance. I created the Evade visual identity from the ground up, as well as managing multiple contractors. Evade would end up being acquired by Overtime in 2020. At the time of my involvement, our content creators commanded a monthly YouTube audience of 35M+ views on average.

May 2019 —

October 2019

Head of Design

Evade—now known as Overtime Gaming—was a leading Fortnite team at the height of Fortnite’s cultural dominance. I created the Evade visual identity from the ground up, as well as managing multiple contractors. Evade would end up being acquired by Overtime in 2020. At the time of my involvement, our content creators commanded a monthly YouTube audience of 35M+ views on average.

May 2019 —

October 2019

Evade—now known as Overtime Gaming—was a leading Fortnite team at the height of Fortnite’s cultural dominance. I created the Evade visual identity from the ground up, as well as managing multiple contractors. Evade would end up being acquired by Overtime in 2020. At the time of my involvement, our content creators commanded a monthly YouTube audience of 35M+ views on average.

Head of Design

Project Directory

Category

Date

Project Directory

Category

Date

Project Directory

Category

Date

Project Directory

Category

Date

Project Directory

Category

Date

Work

Work

Work

Work

Work